J., Bigné, E., Guixeres, J., Alcañiz, M., & Torrecilla, C. Martínez-Navarro (2019). The influence of virtual reality in e-commerce. Journal of Business Research, 100, pp. 475-482.
Soler-Dominguez, J. L., De-Juan-Ripoll, C., Camba, J. D., Contero, M., & Alcañiz, M (2019). Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors. International Conference on Human-Computer Interaction, pp. 646-656.
Soler-Domínguez, J. L., Contero, M., & Alcañiz, M. (2019). Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS. SoftwareX, pp. 10.
Alcaniz, M. L., Olmos-Raya, E., & Abad, L. (2019). Use of virtual reality for neurodevelopmental disorders. A review of the state of the art and future agenda.. Medicina, 79, pp. 77-81.
Chicchi Giglioli, I. A., de Juan Ripoll, C., Parra, E., & Alcañiz Raya, M. (2019). Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions. Applied Neuropsychology: Adult, pp. 1-10.
Giglioli, I. A. C., Vidal, C. B., & Raya, M. A. (2019). A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions. Frontiers in psychology, 10.


A., Escobar, P., Cebolla, A., Álvarez-Pitti, J., Guixeres, J., Lurbe, E., ... & Lisón, J. F. (2018). Home-exercise Childhood Obesity Intervention: A Randomized Clinical Trial Comparing Print Versus Web-based (Move It) Platforms. Journal of pediatric nursing, 42, pp. 79-84.
Ivorra, E., Ortega, M., Alcañiz, M. and Garcia-Aracil, N. (2018). Multimodal computer vision framework for human assistive robotics. In 2018 Workshop on Metrology for Industry 4.0 and IoT, pp. 1-5.
Ivorra, E., Ortega, M., Catalán, J.M., Ezquerro, S., Lledó, L.D., Garcia-Aracil, N. and Alcañiz, M. (2018). Intelligent Multimodal Framework for Human Assistive Robotics Based on Computer Vision Algorithms. Sensors, 18, pp. 2408.
de-Juan-Ripoll, C., Soler-Domínguez, J. L., Guixeres, J., Contero, M., Álvarez Gutiérrez, N., & Alcañiz, M. (2018). Virtual reality as a new approach for risk taking assessment. Frontiers in psychology, 9, pp. 2532.
Olmos-Raya, E., Ferreira-Cavalcanti, J., Contero, M., Castellanos-Baena, M. C., Chicci-Giglioli, I. A., & Alcañiz, M. (2018). Mobile virtual reality as an educational platform: A pilot study on the impact of immersion and positive emotion induction in the learning process.. Eurasia Journal of Mathematics Science and Technology Education, 14, pp. 2045-2057.
Alcañiz, M., Parra, E., & Chicchi Giglioli, I. A. (2018). Virtual reality as an emerging methodology for leadership assessment and training. Frontiers in psychology, 9, pp. 1658.
Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018). The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature. Frontiers in psychology, 9, pp. 2086.
Parra, E., de Juan Ripoll, C., Raya, M. A., & Giglioli, I. A. C. (2018). Individuals’ Variables in Cognitive Abilities Using a Narrative Serious Game. Joint International Conference on Serious Games, pp. 109-119.
Giglioli, I. A. C., de Juan Ripoll, C., Parra, E., & Raya, M. A. (2018). EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities. PloS one, 13.


Guixeres, Jaime and Bigné (2017). Consumer neuroscience-based metrics predict recall, liking and viewing rates in online advertising. Frontiers in psychology, 8, pp. 1808.
Marín-Morales, J., Torrecilla-Moreno, C., Guixeres Provinciale, J., & Llinares Millán, M. D. C (2017). Methodological bases for a new platform for the measurement of human behaviour in virtual environments. DYNA Ingeniería e Industria, 92, pp. 34-38.
Ausin, J. M., Guixeres, J., Bigné, E., & Alcañiz, M. (2017). Facial expressions to evaluate advertising: a laboratory versus living room study. In Advances in Advertising Research VIII, pp. 109-122.
Verdú, S., Vásquez, F., Ivorra, E., Sánchez, A.J., Barat, J.M. and Grau, R. (2017). Hyperspectral image control of the heat-treatment process of oat flour to model composite bread properties. Journal of Food Engineering, 192, pp. 45-52.
Ivorra, E., Sánchez, A.J., Camarasa, J.G., Diago, M.P. and Tardaguila, J. (2017). Corrigendum to “Assessment of grape cluster yield components based on 3D descriptors using stereo vision”[Food Control 50 (April 2015) 273–282]. Food Control, 100, pp. 271.
Giglioli, I. A. C., Parra, E., Cardenas-Lopez, G., Riva, G., & Raya, M. A. (2017). Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs. Joint International Conference on Serious Games, pp. 1-11.
Chicchi Giglioli, I. A., Pravettoni, G., Sutil Martín, D. L., Parra, E., & Raya, M. A. (2017). A novel integrating virtual reality approach for the assessment of the attachment behavioral system. Frontiers in psychology, 8, pp. 959.


Colomer Granero, A., Fuentes-Hurtado, F., Naranjo Ornedo, V., Guixeres Provinciale, J., Ausín, J. M., & Alcañiz Raya, M (2016). A comparison of physiological signal analysis techniques and classifiers for automatic emotional evaluation of audiovisual contents. Frontiers in computational neuroscience, 10, pp. 74.
Bigne, E., Llinares, C., & Torrecilla, C. (2016). Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study. Journal of Business Research, 69, pp. 1423-1427.
Higuera-Trujillo, J. L., Marín-Morales, J., Rojas, J. C., López-Tarruella, J., Maldonado, C. L. M., Provinciale, J. G., & Alcañiz, M. (2016). Emotional cartography in design: A novel technique to represent emotional states altered by spaces. 10th International Conference on Design & Emotion.
Maldonado, J. L. T., Trujillo, J. L. H., Abad, S. I., Millán, C. L., Guixeres, J., & Raya, M. A. (2016). Realidad Virtual como herramienta para la valoración emocional de entornos arquitectónicos. El arquitecto, de la tradición al siglo XXI: docencia e investigación en expresión gráfica arquitectónica, pp. 651-658.
Moreno, C. T., Azofra, J. M. A., & Guixeres, J. (2016). ¿Revela el patrón de la mirada el agrado de la publicidad turística?. Esic market, 155, pp. 505-544.
Verdú, S., Ivorra, E., Sánchez, A.J., Barat, J.M. and Grau, R. (2016). Spectral study of heat treatment process of wheat flour by VIS/SW-NIR image system.. Journal of Cereal Science, 71, pp. 99-107.
Ivorra, E., Sánchez, A.J., Verdú, S., Barat, J.M. and Grau, R. (2016). Shelf life prediction of expired vacuum-packed chilled smoked salmon based on a KNN tissue segmentation method using hyperspectral images. Journal of Food Engineering, 178, pp. 110-116.
Ivorra, E., Verdu, S., Sánchez, A.J., Grau, R. and Barat, J.M. (2016). Predicting gilthead sea bream (sparus aurata) freshness by a novel combined technique of 3D imaging and SW-NIR spectral analysis. Sensors, 16, pp. 1735.
Verdú, S., Vásquez, F., Grau, R., Ivorra, E., Sánchez, A.J. and Barat, J.M. (2016). Detection of adulterations with different grains in wheat products based on the hyperspectral image technique: The specific cases of flour and bread. Food Control, 62, pp. 373-380.
Vara, M. D., Baños, R. M., Rasal, P., Rodríguez, A., Rey, B., Wrzesien, M., & Alcañiz, M. (2016). A game for emotional regulation in adolescents: The (body) interface device matters.. Computers in Human Behavior, 57, pp. 267-273.


Rojas, J. C., Contero, M., Bartomeu, N., & Guixeres, J. (2015). Using combined bipolar semantic scales and eye‐tracking metrics to compare consumer perception of real and virtual bottles. Packaging Technology and Science, 28, pp. 1047-1056.
Verdú, S., Ivorra, E., Sánchez, A.J., Barat, J.M. and Grau, R. (2015). Study of high strength wheat flours considering their physicochemical and rheological characterisation as well as fermentation capacity using SW-NIR imaging. Journal of Cereal Science, 62, pp. 31-37.
Verdú, S., Ivorra, E., Sánchez, A.J., Barat, J.M. and Grau, R. (2015). Relationship between fermentation behavior, measured with a 3D vision Structured Light technique, and the internal structure of bread. Journal of Food Engineering, 146, pp. 227-233.
Verdú, S., Vásquez, F., Ivorra, E., Sánchez, A.J., Barat, J.M. and Grau, R. (2015). Physicochemical effects of chia (Salvia hispanica) seed flour on each wheat bread-making process phase and product storage. Journal of Cereal Science, 65, pp. 67-73.
Martínez, E.I., Salmerón, A.J.S., Amat, S.V. and Melo, R.G. (2015). Estimación de la frescura de sparus aurata (dorada) mediante técnicas hiperespectrales en el rango del SW-NIR. .
Ivorra, E., Sánchez, A.J., Camarasa, J.G., Diago, M.P. and Tardáguila, J. (2015). Assessment of grape cluster yield components based on 3D descriptors using stereo vision. Food Control, 50, pp. 273-282.
Raya, E. O., Andrés, M. D. E. P., García, S. G., Raya, M. A., Contero, M., & Dorta, N. M. (2015). Mejora de los niveles de atención en estudiantes participantes en un Programa de Cualificación Profesional Inicial (PCPI) mediante la combinación de técnicas de relajación y Realidad Virtual.. Comunicación y pedagogía: Nuevas tecnologías y recursos didácticos, 287, pp. 39-43.
Lloréns, R., Noé, E., Naranjo, V., Borrego, A., Latorre, J., & Alcañiz, M. (2015). Tracking systems for virtual rehabilitation: objective performance vs. subjective experience. A practical scenario.. Sensors, 15, pp. 6586-6606.
Wrzesien, M., Rodríguez, A., Rey, B., Alcañiz, M., Baños, R. M., & Vara, M. D. (2015). How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.. Computers in Human Behavior, 43, pp. 101-111.
Martín-Gutiérrez, J., Contero, M., & Alcañiz, M. (2015). Augmented reality to training spatial skills. Procedia Computer Science, 77, pp. 33-39.
Rodríguez, A., Rey, B., Clemente, M., Wrzesien, M., & Alcañiz, M. (2015). Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures. Expert Systems with Applications, 42, pp. 1699-1709.
Rodriguez, A., Rey, B., Vara, M. D., Wrzesien, M., Alcaniz, M., Banos, R. M., & Perez-Lopez, D. (2015). A VR-based serious game for studying emotional regulation in adolescents. IEEE computer graphics and applications, 35, pp. 65-73.


Toscano, C.A.M., Salmerón, A.J.S. and Martínez, E.I. (2014). Reconstrucción 3D de racimos de uva basada en estéreo-visión. .
Giron, J., Ivorra, I., Fernández-Segovia, I., Barat, J.M. and Grau, R. (2014). Preliminary study using visible and SW-NIR analysis for evaluating the loss of freshness in commercially packaged cooked ham and Turkey ham. Czech Journal of Food Sciences, 32, pp. 376-383.
Lloréns, R., Colomer, C., Noé, E., Ortega, M. and Alcañiz, M. (2014). Functional improvement of hemiparetic upper limb after a virtual reality-based intervention with a tabletop system and tangible objects. In Proceedings of 10th International Conference on Disability, Virtual Reality and Associated Technologies, pp. 99-107.
Ivorra, E., Amat, S.V., Sánchez, A.J., Barat, J.M. and Grau, R. (2014). Continuous monitoring of bread dough fermentation using a 3D vision Structured Light technique. Journal of Food Engineering, 130, pp. 8-13.
Alcañiz, M., Rodríguez, A., Rey, B., & Parra, E. (2014). Using serious games to train adaptive emotional regulation strategies. International Conference on Social Computing and Social Media, pp. 541-549.
Clemente, M., Rodríguez, A., Rey, B., & Alcañiz, M. (2014). Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG. Expert Systems with Applications, 41, pp. 1584-1592.
Clemente, M., Rey, B., Rodríguez-Pujadas, A., Barros-Loscertales, A., Baños, R. M., Botella, C., ... & Ávila, C. (2014). An fMRI study to analyze neural correlates of presence during virtual reality experiences. Interacting with Computers, 26, pp. 269-284.


Wrzesien, M., Alcañiz, M., Botella, C., Burkhardt, J.M., Bretón-López, J., Ortega, M. and Brotons, D.B. (2013). The therapeutic lamp: treating small-animal phobias. IEEE computer graphics and applications, 33, pp. 80-86.
Salvador-Herranz, G., Perez-Lopez, D., Ortega, M., Soto, E., Alcaniz, M. and Contero, M. (2013). Manipulating virtual objects with your hands: A case study on applying desktop augmented reality at the primary school. 46th Hawaii International Conference on System Sciences, pp. 31-39.