Technologies for enhancing human abilities and capacities.



Parra, E., Chicchi Giglioli, I. A., Philip, J., Carrasco-Ribelles, L. A., Marín-Morales, J., & Alcañiz Raya, M. (2022). Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment. Appl. Sci, 11, pp. 5956.


de-Juan-Ripoll, C.; Llanes-Jurado, J.; Giglioli, I.A.C.; Marín-Morales, J.; Alcañiz, M. (2021). An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures. Applied Sciences, 11, pp. 825.
de-Juan-Ripoll, C., Chicchi Giglioli, I. A., Llanes Jurado, J., Marín-Morales, J., & Alcañiz, M. (2021). Why Do We Take Risks? Perception of the Situation and Risk Proneness Predict Domain-Specific Risk Taking. Frontiers in psychology, 12.
Minissi, M. E., Giglioli, I. A. C., Mantovani, F., & Raya, M. A. (2021). Assessment of the Autism Spectrum Disorder Based on Machine Learning and Social Visual Attention: A Systematic Review. Journal of Autism and Developmental Disorders, pp. 1-16.
Chicchi Giglioli, I. A., Pérez Gálvez, B., Gil Granados, A., & Alcañiz Raya, M. (2021). The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder. Cyberpsychology, Behavior, and Social Networking.
Maria Eleonora Minissi, Irene Alice Chicchi Giglioli, Fabrizia Mantovani, Mariano Alcañiz (2021). Assessment of the autism spectrum disorder based on machine learning and social visual attention: a systematic review. Journal of Autism and Developmental Disorders.
Irene Alice Chicchi Giglioli, Bartolomé Pérez Gálvez, Andrea Gil Granados, Mariano Alcañiz Raya (2021). The virtual cooking task: a preliminary comparison between neuropsychological and ecological VR tests to assess executive functions alterations in alcoholic patients.. C&B, 24.
Elena Parra, Irene Alice Chicchi Giglioli, Jestine Philip, Lucia Amalia Carrasco-Ribelles, Javier Marín-Morales and Mariano Alcañiz Raya 1 (2021). Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment. Applied Science - Special issues \"application of virtual, augmented and mixed reality\", 11, pp. 5956.
Elena ParraVargas, Carla de-Juan-Ripoll, Marta Bueno Panadero, MarianoAlcañiz (2021). Lifestyle segmentation of national tourists in Valencia: the role of personality. Heliyon, 7.


Domínguez, J. L. S., Ripoll, C. D. J., Raya, M. A., & González, M. R. C. (2020). Influencia de la metáfora de navegación en el aprendizaje dentro de un entorno de Realidad Virtual. Comunicación y pedagogía: Nuevas tecnologías y recursos didácticos, 317, pp. 23-27.
Alcañiz, M., Chicchi Giglioli, I. A., Marín-Morales, J., Higuera Trujillo, J. L., Olmos, E., Menissi, M. E., ... & Abad, L. (2020). Application of supervised machine learning for behavioral biomarkers of autism spectrum disorder based on electro dermal activity and virtual reality. Frontiers in Human Neuroscience, 14.
Alcañiz Raya, M., Marín-Morales, J., Minissi, M. E., Teruel Garcia, G., Abad, L., & Chicchi Giglioli, I. A. (2020). Machine Learning and Virtual Reality on Body Movements’ Behaviors to Classify Children with Autism Spectrum Disorder. Journal of Clinical Medicine, 9.
Soler-Domínguez, J. L., de Juan, C., Contero, M., & Alcañiz, M. (2020). I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality. Journal of Computational Design and Engineering.
de-Juan-Ripoll, C., Soler-Domínguez, J. L., Chicchi Giglioli, I. A., Contero, M., & Alcañiz, M. (2020). The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making. Cyberpsychology, Behavior, and Social Networking, 23, pp. 773-781.


Soler-Dominguez, J. L., De-Juan-Ripoll, C., Camba, J. D., Contero, M., & Alcañiz, M (2019). Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors. International Conference on Human-Computer Interaction, pp. 646-656.
Soler-Domínguez, J. L., Contero, M., & Alcañiz, M. (2019). Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS. SoftwareX, pp. 10.
Alcaniz, M. L., Olmos-Raya, E., & Abad, L. (2019). Use of virtual reality for neurodevelopmental disorders. A review of the state of the art and future agenda.. Medicina, 79, pp. 77-81.
Chicchi Giglioli, I. A., de Juan Ripoll, C., Parra, E., & Alcañiz Raya, M. (2019). Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions. Applied Neuropsychology: Adult, pp. 1-10.
Giglioli, I. A. C., Vidal, C. B., & Raya, M. A. (2019). A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions. Frontiers in psychology, 10.


de-Juan-Ripoll, C., Soler-Domínguez, J. L., Guixeres, J., Contero, M., Álvarez Gutiérrez, N., & Alcañiz, M. (2018). Virtual reality as a new approach for risk taking assessment. Frontiers in psychology, 9, pp. 2532.
Olmos-Raya, E., Ferreira-Cavalcanti, J., Contero, M., Castellanos-Baena, M. C., Chicci-Giglioli, I. A., & Alcañiz, M. (2018). Mobile virtual reality as an educational platform: A pilot study on the impact of immersion and positive emotion induction in the learning process.. Eurasia Journal of Mathematics Science and Technology Education, 14, pp. 2045-2057.
Alcañiz, M., Parra, E., & Chicchi Giglioli, I. A. (2018). Virtual reality as an emerging methodology for leadership assessment and training. Frontiers in psychology, 9, pp. 1658.
Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018). The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature. Frontiers in psychology, 9, pp. 2086.
Parra, E., de Juan Ripoll, C., Raya, M. A., & Giglioli, I. A. C. (2018). Individuals’ Variables in Cognitive Abilities Using a Narrative Serious Game. Joint International Conference on Serious Games, pp. 109-119.
Giglioli, I. A. C., de Juan Ripoll, C., Parra, E., & Raya, M. A. (2018). EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities. PloS one, 13.


Giglioli, I. A. C., Parra, E., Cardenas-Lopez, G., Riva, G., & Raya, M. A. (2017). Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs. Joint International Conference on Serious Games, pp. 1-11.
Chicchi Giglioli, I. A., Pravettoni, G., Sutil Martín, D. L., Parra, E., & Raya, M. A. (2017). A novel integrating virtual reality approach for the assessment of the attachment behavioral system. Frontiers in psychology, 8, pp. 959.


Vara, M. D., Baños, R. M., Rasal, P., Rodríguez, A., Rey, B., Wrzesien, M., & Alcañiz, M. (2016). A game for emotional regulation in adolescents: The (body) interface device matters.. Computers in Human Behavior, 57, pp. 267-273.


Raya, E. O., Andrés, M. D. E. P., García, S. G., Raya, M. A., Contero, M., & Dorta, N. M. (2015). Mejora de los niveles de atención en estudiantes participantes en un Programa de Cualificación Profesional Inicial (PCPI) mediante la combinación de técnicas de relajación y Realidad Virtual.. Comunicación y pedagogía: Nuevas tecnologías y recursos didácticos, 287, pp. 39-43.
Lloréns, R., Noé, E., Naranjo, V., Borrego, A., Latorre, J., & Alcañiz, M. (2015). Tracking systems for virtual rehabilitation: objective performance vs. subjective experience. A practical scenario.. Sensors, 15, pp. 6586-6606.
Wrzesien, M., Rodríguez, A., Rey, B., Alcañiz, M., Baños, R. M., & Vara, M. D. (2015). How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.. Computers in Human Behavior, 43, pp. 101-111.
Martín-Gutiérrez, J., Contero, M., & Alcañiz, M. (2015). Augmented reality to training spatial skills. Procedia Computer Science, 77, pp. 33-39.
Rodríguez, A., Rey, B., Clemente, M., Wrzesien, M., & Alcañiz, M. (2015). Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures. Expert Systems with Applications, 42, pp. 1699-1709.
Rodriguez, A., Rey, B., Vara, M. D., Wrzesien, M., Alcaniz, M., Banos, R. M., & Perez-Lopez, D. (2015). A VR-based serious game for studying emotional regulation in adolescents. IEEE computer graphics and applications, 35, pp. 65-73.


Alcañiz, M., Rodríguez, A., Rey, B., & Parra, E. (2014). Using serious games to train adaptive emotional regulation strategies. International Conference on Social Computing and Social Media, pp. 541-549.
Clemente, M., Rodríguez, A., Rey, B., & Alcañiz, M. (2014). Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG. Expert Systems with Applications, 41, pp. 1584-1592.
Clemente, M., Rey, B., Rodríguez-Pujadas, A., Barros-Loscertales, A., Baños, R. M., Botella, C., ... & Ávila, C. (2014). An fMRI study to analyze neural correlates of presence during virtual reality experiences. Interacting with Computers, 26, pp. 269-284.